Blitzkrieg 2
Multiplayer

Map download

here are the maps that are available to download right now:

Best is to download map-pack with installer, all good maps are included

BK2-MP mackpack for GRM mod

Mirror: http://www.gamefront.com/files/22855926/BK2-MP_mappack.exe

Map-packs  (various maps in one PAK-file)

maps created or edited by shroomman

maps created or edited by Jole

maps created or edited by  Terminator

maps created by Michael_Wittman 

maps created or edited by grypa 123

maps created or edited by rav2700 

maps from other creators (no grantee for working) 

Check out Forum for BETA projects (maps and mods that are experimental or are worked on)

 

after restart of BK2 game maps should be in your custom multiplayer map list.

 if you need help read this



In some maps "random-placement" should be turned off, so opponents don't have same start position!

 

new stuff

 New mappack(s) for download

- bk2-mp mappack

All maps of this site now available in one mappack.

BK2-MP mackpack for GRM mod
 

 Maps in mappacks work with the GRM-mod too!

Modifcations for BK2

 please check the BK2-MP mod section

singelplayer

no player on nival net, still want to play?

try this:

singelplayer -> custom mission !!!

 

 Ardenne Singleplayer map

ALL RIGHTS RESERVED DON'T CHANGE MAP IT WILL SPOIL IT!

version 1.0 download

This map is realy hard! But can be won,if playing wise! Knowing the enemy positions can be realy helpfull ;) so use elite infantry (there are plenty on map) before loosing massive tanks!!!!

click on pic to enlarge

the minimap

Ardenne Singelplayer Mission Version 1.0

 download

 

page edited by shroomman

map packs (various maps in one pak-file)

 

 bk2-mp mappack

(all the maps of this site in one pak-file) made to run with GRM-mod

(works with normal version too)

 

 

BK2-MP mackpack for GRM mod

 

 liberation / Fall of the Reich - mappack

 

 lib_FotR-mappack.pak for Blitzkrieg 2
(maps of "liberation" and "Fall of the Reich"  made to run with Blitzkrieg 2)
Maps work with the GRM-mod too!

 (sorry still testing)


 Battle of Olsztyn

4 versions in one pak file: Joles version All weapons / no GAP no Artillery                     and                                  shrooms version All weapons / no GAP no Artillery

joles Olsztyn version:

 shrooms Olsztyn version:

 download
  

Operation_bugfix

Bugfix of the well known (original) maps

"stone flower" and "Europe's Night"

(maps will not replace original maps! bugfixes will not be available in ladder!!!)

changes:

Stone flower:
corrected reinforcements for Player bonus object 0 (neutral base near player 0)
set storage (ammo/repair resources) on true for Player bonus Object 4 (neutral base near player 2)
moved reinforcement-points a bit so no units get stuck in base
added one little trench in middle (I know that was no bugfix :P)
Europe's Night:
changed Storage to "true" for Base 4 (neutral base)
Desert Battles:
only made no GAP no Artillery version

click on link to see picture of map with changes

Stone Flower                         Europe's Night

 download

 

Multiplayer maps created by shroomman

 

 Battle of Rzhev

 

 taken from Romuls "Mannerheim Line", changed for MP by shroom

best played in 3v3 

If you want to play this map historical correct play 42/43

turn OFF random placement

host (0), 2 & 4 take germany (green team)

player 1,3,5 take ussr (red team)

 download
 

shrooms narrow sands

finally after various beta test matches and bugfixes we a proud to release "narrow sands"

there are 2 versions again

all weapons / no Artillery no GAP (ground attack planes)

 

here the (enlarged) minimap with start positions (if random placement turned off) (pl 0 = host)

 so map should be for 2v2, but can be played 3v3 or 4v4!
 download

 shroommans version of project # finished now

project # shroom ver.A

up to date version 1.1

there will be two versions in one pak-file (the difference is only Reinforcement types number)

download

map shot big version 1

map shot big version 2

 

 

download


 shrooms f*cking Jungle

 here the minimap with player starting position, as you can see its up to you if you set random placement on or off.

shrooms new map released! download now! bugfixed ver 1.2

thanks too hannes2k for testing map with me, so I could find bugs and remove them!

tested via nival.net so all should be ok.

Awaiting the 4v4 massacre!

Project name "fucking Jungle"

here a screenshot  (click on pic to enlarge)

for real big screenshoot 4500x3375 click here

 

Bases will be near to indestructible, so just killing base will not work (its damn dull noob tactic anyway)

Starting bases (on islands) will be only be captured by infantry, as they are the only ones passing wooden bridge!

have fun!

download

 

comment

Find the Nazi-Gold

Idea, Map & Script by shroomman

player 0,2,4,6 team

has to find all Gold-trucks hidden by

player 1,3,5,7 team

after Truck is in control of Player 0/2/4/6 the Player

has to drive Truck to their Railway Station, if done,

Truck disappears and Team gets Point. After all 4 Trucks

are brought to Station (not Base) and disappeared,

Team wins!

So Player 1/3/5/7 find a good place to hide your Truck(s)!

If game ends (time-out) without all trucks found hiding Team

is winner!

 loose win conditions only work in 4v4 match! Sorry working on it!

Random placement has to be turned OFF!!!!

Barriers @ bridges disappear automatic after some minutes,

(after rain stops) giving the hiding team some time to

hide trucks ( not to march up at bridge(s)  :mad: ;)!

Starting Bases can not be captured!

download

 

comment

 

 Monte_Cassino_2v2_V1

It is a attack / defence map, so it is important that  "random placement" is turned off, so player 1 (host) will be attacker (Us), player 2 will be defender(Axis), player 3 attacker(Us), player 4 defender (Axis)

 

download 

  Tobruk

It is a attack / defence map, so it is important that "random placement" is turned off, so player 1 (host) will be attacker (Us), player 2 will be defender(Axis), player 3 attacker(Us), player 4 defender (Axis), .... player 7 attacker(Us), player 8 defender (Axis)

Watch out for uboot!

Look carefully what troops I put on map, before doing dumb attack!

Defender has good defences, try to play wise, you have the troops for doing so!!! Masses of tanks will not do the work!


bugs removed now and added some more troops to attacker.

defender has reinforcements too now (sorry my fault).

Attacker has start base, removed bomber for all players!

Watch out for uboot!

 map

 

minimap

 

click on image to enlarge

 

 download map

 

page edited by shroomman

Multiplayer-maps created by Jole

 

 Kiew

  taken from Romuls "Defence of Kiev", changed for MP by jole

 best played in 2v2

 download

Fight in the Industrial estate

  taken from german campaign, changed for MP by jole

 best played in 2v2

 

 download
 

Joles Lybian Sands

Jole had a look on Tobryk  map in German Campaign and changed some things to make it playable for MP:

 download

 download

 Joles Berlin 1.0

 download

 download

 West Russia up to date version 1.2

(two versions in one pak file) B version is without GAP / artillery

download

download

 

comment

 Neudorf

download

 here some preview pictures:

click on image to enlarge

 a real big version

 

 a real big version

download

 

comment

Vukovar

 

minimap

 click on image to enlarge

 for realy big screenshot click here

download 

 download

Multiplayer maps created by Wittman

 Nowy Front Wschodni - New Soviet Front

 

Size: 16x16

Max players: 8 

 NO GAPs NO ART version  download
 download

 Afryka Północna - North Africa

Size: 12x12

Max players: 6 

 download

 Konfrontacja - Confrontation  maps

 4 maps

 

 

 Confrontation V1-ordinary map 

Confrontation V2-map with tanks and guns Ferdinand JS3 that you need to fix, and without aircraft and artillery 

 Confrontation V2-map with tanks and guns Ferdinand JS3 that you need to fix, and without aircraft and artillery

 Confrontation V3-ordinary map but at night (I recommend take Searchlight give a large field of view)

 Confrontation V4-ordinary map but weather conditions (rain to fall and the wind blows so can some arty shots down)

Size: 10x8

Max players: 4  

 download

 

 

Multiplayer-maps created by Terminator1375

 The 1st map made by terminator (updated and bugfixed by shroomman)

Best played 2v2 4 player!!!! 3v3 should only be played with "random placement" off!

and as you can see on picture: team1: 0/2/4 , team2: 1/3/5

(player0 being host) so would be green/red/green/red/green/red team

 

download

Multiplayer maps created by grypa123

Click to add text, images, and other content

 Operacja Uran

 Size: 12x12

Players: 4 

 download

Multiplayer maps created by rav2700

 Przedmieścia :D

 Size: 14x14

Players: 6 

bugs on this map

Multiplayer-maps made by other people

 

Island   14x14 2v2

 

tested in 1v1 LAN

reinforces come out at bases, starting bases in corners

 download link

 

Lost Church v 1.05  12x12 2v2

 download link

 

Westfront vers. 1.0  15x15 2v2

 download link

 

 

Strogino   12x14 2v2

tested in 1v1

Reinforces come out at bases, one infantry group in bunker each player, starting bases in corners

 download link

 

Sands of War v1.0  12x12 2v2

 download link

 

Rute des Sieges  10x10 2v2

tested in 1v1

Reinforces come out at bases, starting bases in corners but starting reinforces come near middle, so make sure random placement is off, and both teams are on opposite sides!

 download link

 

Ravensberge 2-2 vers. 1.8  14x14 2v2

 download link

 

Patton strikes back v1.7  12x12 2v2

 download link

 

Map N - "the return" vers.1.5  16x16 3v3

tested in 1v1 LAN and 2v2 via nival.net server

reinforces ONLY come out at team side, so make sure random placement off and player 1/2/3 one team 4/5/6 other team! , starting bases in corners & upper/down middle

I think this is one of the best maps for REAL team play!

You only get one starting reinforcement, but bases can be repaired quick (2 bases / one engineer truck load)

Being this situation it would be unwise to make attack at begin or come with GAP at start. Even if you would capture enemy base, your next reinforcement will have a long way, as reinforces don't come out at bases!

Pretty realistic I think!

Every step needs to be done wise! No map for noobs

 

 download link

 

Lost Town  12x12 2v2

 download link

 

Lorencia v1.1    12x12 2v2

 map bugged download link deleted, till bugfix

 

Die Schlacht um Königsberg vers. 1.8 12x12 2v2

 download link

 

[SK] Aufbruch gen Ost V1.0    12x12 2v2

 download link

 

Forgotten Victory  10x10 2v2

 download link

 

-DL-Gegenangriff 2vs2 BETA    14x14 2v2

 download link

 

Deathmatch2    10x10 2v2

tested in 1v1 LAN and 2v2 via nival.net server

this map uses weather, so air units aren't available all the time and sight range is reduced (while raining), making this map realy good!

reinforces come out at bases, starting bases in corners

 download link

 

 

 

 

shortlink: (for gamename)

tinyurl.com/22styje

 

Confrontation     10x10 2v2

tested in 1v1 LAN

This map needs random placement off! as team seams to have same start position. No tanks available on this map, only infantry, artillery, AAA, and air units!

starting bases in river corners

Seems to have bug in 2v2!!!

 download link

 

Blood Castle v1.1    12x12 2v2

tested in 1v1 LAN

great map for 1v1. In 2v2 random placement should be turned off.

reinforces come out at START POINT ONLY, starting bases in corners

 download link

 

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