Blitzkrieg 2
Multiplayer

set up multiplayer bases in map editor

 

1. place building where you want the key-point to be.

(best would be warehouse, in common buildings)

 


2. change building "object"

 

a) select building (warehouse)


 

b) change object stats

 

click on "Object" Value


 

and then on the [...] Icon

 


close "Common" folder

 


open "Multiplayer" folder

 


open one of the folders (Africa/Common/Europe/USSR)

mind that the 4 folders represent 4 diffrent bases:





Africa

21000 HP

Common

21000 HP

Europe

21000 HP

USSR

14000 HP

 

select "buildingrpgstats.xdb"

 

click "OK" Button

 

3. place flag

 

select neutral player !!

(in this sample its player 2 (in 1v1), in 4v4 match neutral player should be player 8! Don't forget to set that player to diplomacySite 2!)

 


find flags here:


Finding the right Flagstaff is a bit tricky:



right flagstaff

wrong flagstaff

 

4. link flag to base

 

select Flag, press <Enter>

 


select LinkID

copy Number (Ctrg+C) / (right click mouse, copy)

 

select Building

 


select LinkWith

paste copied value (Ctrg+V)/(right-click mouse, paste)

 

so now LinkID of Flag should be in LinkWith


don't forget to set Player Value to neutral Player Number if you want base to be neutral.

If Base is starting Base insert the Number of the Player what is supposed to use base as starting base.

 

Set Starting point

 

go to Tools Window -> Gameplayer -> Start Cameras


press Set Button


you can drag camera position with mouse holding left button

 

Adding Reinforcement Points


go to position where you want to add Reinforcement point,

mind that 1st reinforcement point should be ~ starting position!

press [Add] Button




Reinforcement point can be draged by pressing middle of point.

direction of the reinforcements is set buy holding point on circle (or ctrl+mouseclick)

Reinforcement position for air units (can be draged with mouse)

 

now we need to deploy template



 

you should choose Common_DeployTemplate.xdb

 

 

 

 

 

Setting up PlayerBonusObjects

 

We will start with Start Base for 1st Player (player 0)

 

Select the base you want to be start base

 


Make sure building belongs to the player you want it to be 1st base (in this case player 0)

 

copy Value of "LinkID"

 


go to Object -> Properties

 

 

 

 


add PlayerBonusObjective

 

 


insert copied Value (remember LinkID of base-building) into LinkID for PlayerBonusObjective, in this case [0].

 


put Storage on true if you want to enable resupply for ammo/engeneers (this is recomended)

 

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