1. place building where you want the key-point to be.
(best would be warehouse, in common buildings)
2. change building "object"
a) select building (warehouse)
b) change object stats
click on "Object" Value
and then on the [...] Icon
close "Common" folder
open "Multiplayer" folder
open one of the folders (Africa/Common/Europe/USSR)
mind that the 4 folders represent 4 diffrent bases:
click "OK" Button
3. place flag
select neutral player !!
(in this sample its player 2 (in 1v1), in 4v4 match neutral player should be player 8! Don't forget to set that player to diplomacySite 2!)
find flags here:
Finding the right Flagstaff is a bit tricky:
4. link flag to base
select Flag, press <Enter>
copy Number (Ctrg+C) / (right click mouse, copy)
paste copied value (Ctrg+V)/(right-click mouse, paste)
so now LinkID of Flag should be in LinkWith
don't forget to set Player Value to neutral Player Number if you want base to be neutral.
If Base is starting Base insert the Number of the Player what is supposed to use base as starting base.
Set Starting point
go to Tools Window -> Gameplayer -> Start Cameras
press Set Button
you can drag camera position with mouse holding left button
Adding Reinforcement Points
go to position where you want to add Reinforcement point,
mind that 1st reinforcement point should be ~ starting position!
press [Add] Button
Reinforcement point can be draged by pressing middle of point.
direction of the reinforcements is set buy holding point on circle (or ctrl+mouseclick)
Reinforcement position for air units (can be draged with mouse)
now we need to deploy template
you should choose Common_DeployTemplate.xdb
Setting up PlayerBonusObjects
We will start with Start Base for 1st Player (player 0)
Select the base you want to be start base
Make sure building belongs to the player you want it to be 1st base (in this case player 0)
copy Value of "LinkID"
go to Object -> Properties
insert copied Value (remember LinkID of base-building) into LinkID for PlayerBonusObjective, in this case .
put Storage on true if you want to enable resupply for ammo/engeneers (this is recomended)